Company of Heroes
Played the Company of Heroes demo the other day. Wow pretty much sums it up. I’m not really a huge RTS fan, I’ve always liked them because they usually included a multiplayer skirmish mode against the AI, but Company of Heroes is amazing. This game is much like the Rainbow Six of RTS games.
The AI is tricky, but what struck me more was the AI controlling your squad movement. In CoH you don’t control individual units (human units anyway) but a squad As your squads advance a point, they make use of natural cover. It adds a whole new level of realism when you can watch units which you gave broad orders traverse intelligently towards their destination.
I haven’t played it enough yet to know if some of the old ‘gotchas’ of RTS games exist, for example, your units having unparalleled knowledge of a battlefield and running half way around the map simply to get down a cliff which looks impossible to get down based on your current information.
The grouping system is excellent. In traditional RTS games, you group units by selecting each unit or dragging a box around them. Once the units are grouped, you can usually assign a number to this group so you can refer to them later. I do not know if CoH has such a feature. I don’t know, because I haven’t needed it. In CoH you group in much the same way, drag a box around a number of units/squads. The difference lies in the fact groups are persistent in that you issue orders to individual squads within that group, and then jump back to every squad in the group to issue generic orders. In larger battles, you may still need to assign group numbers. But I haven’t found the need yet.
Visually, the game looks great. No complaints there. Its one of the few RTS games that is done in 3d and still manages to make units easy to see. I have found in some previous titles, the units just blended into the scenery too much. The level of destruction available in the environment is very nice. Watching tanks crash through brick walls is quite satisfying. The ‘Squad Cover’ interface is nice and easy to use. Every location you can move to will have a series of dots on the ground denoting where you squad members will end up. You are told whether the location affords no cover (red), light cover, medium cover (orange) or heavy cover (green). This allows you to make decisions of the destination of your troops quickly.
Resource management seems to be less of priority compared to good tactics. Hopefully that will make multiplayer games less of a “rush to amass resources, build a huge army and win” and more interesting with smaller battles happening more often. The fact that you have a retreat option also gives me hope.
The game hits stores on Friday 29th here and it looks as though it’s one to pick up. Hopefully it will tie me over until Supreme Commander is released ![]()