Hello. I’m Alan. A game developer and computer programmer with over 20 years experience. I’m currently based in Brighton, United Kingdom.
Over the years, I’ve worked on a number of published (and unpublished) games and stadium-level computer vision systems for sports. As well as mobile apps and web service deployments.
These days I’m working at Spirit AI building Character Engine, an SDK and Authoring Tool which allows you to create expressive dynamic digital characters for games (and more!).
When I’m not doing that I’m probably gaming, working on my personal game development projects, noodling with electronics, or creating terrible music.