Built a Goal Oriented Action Planner (GOAP) with a Futures/Promises extension for character behaviours and decision-making.
Created a rule-based query system for context-aware dialog and response.
Developed a dynamic story generation system built on top of the rule-based query system which allows for in-game events to be scored, filtered, grouped, and then matched against rules for context-aware narrative.
Senior Software Engineer
May 2013 –
Built an HTML5 game client running on a PHP/MySQL backend.
Optimized server infrastructure; cutting costs and improving availability.
Created the specifications for a Java-based version of the game client.
Created smartphone versions of the game client in Unity (Android/iOS).
Built a scalable production backend on a cloud-based Platform as a Service.
Built backend processes and map reduce pipelines to handle data processing.
Senior Software Engineer
Jan 2008 –
R&D work in Computer Vision and Tracking techniques for sports venues.
Built high-performance distributed applications for live production with real-time requirements (28 sources @ 1080p25, minimal buffering, sub 40ms processing per frame).
Improved image quality, filtering and optimisation of volumetric 3D player generation, player identification, and tracking.
Created a 2D tracking system for data filtering in 3D tracking and improved camera diagnostics.
Designed and built the cache and streaming server for downstream access to tracking data and game events.
Built the clip production application for 3D visualisation and video playback.
Created interfaces for core system access from C# applications.
Responsible for mentoring new developers.
Stiki Digital Inc
Mar 2007 –
Built front-end code redemption logic and demo sites.
Created the back-end for packaging ‘white label’ products with promotional branding.
VP Information Systems and Information Technology
Jan 2005 –
Designed and developed the client-side system, game integration, Digital Rights Management, and user authentication for a digital distribution platform.
Director of Development
May 2002 –
Main developer on Model Railroad Simulator.
Technical design and implementation on multi-lingual edutainment project.
Created a scriptable Game Launcher that became part of every retail release.
IncaGold Development Ltd
Aug 1999 –
Main developer on Paintball Heroes, a first-person paintball simulation.
Provided leadership on two game projects for a team of developers and artists.
Contributed to design documents for various games as a technical consultant.
Attached to many teams to provide technical assistance to projects during their final stages.
Formalised the company’s game packaging and assisted with the release of hundreds of titles.